Hypergeometric odds of hitting land #2 by turn 2 Commander/Historic Brawl The overall number of lands you want to run in Commander to have at least two in your initial hand is 40
Faerie Aerie Artifact Contraption Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and Whenever this token deals combat damage to a player, draw a card. Exile them at the beginning of the next end step
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In the Pokemon TCG Groudon has some of the most interesting printings in the game, with some even having special rules and gimmicks
I didnt think too much of it at the time, except that maybe they were trying to expose Japanese children to more English
That feels like a reasonable, conservative lower bound estimate